A game made for the GMTK 2019 Game Jam with the theme "Only One"

We chose to represent the theme by having strictly one button for all action in the game.  On top of that, all the player's movement is restrained to one dimension, and all entities go down in just one hit.

  • To charge with your lance, click the mouse button or press spacebar.
  • To block with your shield release the mouse button/space bar.  Bringing up your shield also allows you to go through doors and activate buttons.
  • If you keep your shield up, you will begin to retreat.  If you charge from this position, you will lunge forward with a strong burst of momentum!
  • Don't forget that you will raise your shield instantly upon releasing the button!  Sometimes lunging with your shield is the best way through

We hope you enjoy our little game! 

 - Lunin, RogueLink, & Roo

StatusReleased
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(3 total ratings)
AuthorLunin
GenreAction
Made withUnity
Tags2D, Game Maker's Toolkit Jam, one-button, one-hit-kill
Average sessionAbout a half-hour
InputsKeyboard, Mouse
AccessibilityOne button

Comments

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Love the sound effects and the different enemy types! feels really satisfying to drive your sword into stuff!

Great idea for the game jam! Admittedly pretty frustrating, but it was still a solid concept with some fun levels. Couple things did bug me though.

First, the burst movement was difficult to gauge. This made it unclear if I was going to narrowly dodge a group of flames or just lunge to my death. 

Second, adding a series of enemies before the boss felt a little annoying. I had to do a lot of strategic waiting when facing those enemies, which was frustrating when I really just wanted to see the finale. 

That being said, the concept, enemy variety and overall level design made for a cool experience. If you plan on updating it, I'd gladly check it out!

The game is a lot of fun, but would have liked to see more polish, in some form of particles when an enemy dies, but either from that the game is really fun. It's very simple which helps add to the fun aspect of the game. Very crisp controls helps very much as well.

Thanks for the feedback :)

More polish on things like that is definitely something we would have liked to put in but ç'est la gamejam.  Glad you enjoyed it!

Holy crap.. well I beat it in about 20 very frustrating minutes. Those god damn fires pissed me off i had to cheese it by mashing the left click, and it would let me go forward while also blocking if i did it quick enough. It was all worth it for that sick boss battle at the end! Good music good game.

Thanks for the feedback, glad you had a good time!

We made some small polish tweaks to some of the levels this morning to hopefully stay on the fun side of frustrating :)